
First, we're going to cover the difference between IC and OOC and go over a few points that may help you become aware of that difference. We're going to assume you are aware that IC = In Character and OOC = Out of Character.
The first thing a good roleplayer should do is begin thinking of their character as a completely separate entity. While you may have included some of your own personal qualities into your character, they aren't you, and they will have at least some different sorts of attitudes and reactions to things around them. For instance, you may love swimming, but your character might hate it and prefer riding runners.
While that may be a simple difference, having more and more of them will make it easier for you to separate your IC self from your OOC self, and this is a very important sort of detachment that all players should have.
If detachment is lost, IC unpleasantness could be mistaken for OOC unpleasantness. The most common character for this is Sh'drian. He's ICly a pretty nasty guy, but that doesn't mean his player is. IC conflict is a way of life, both in the books and on the MUSH. It wouldn't make much sense if everyone was always pleasant to each other ICly. So, the first thing is to try and hang onto that detachment. Don't take negative IC actions as being OOC negative actions toward you, the player.
On the other hand, it is possible that someone does act in a manner you, the player, feel is more OOC-related than IC. In that case, you should check out '+lhelp resolution' and follow the steps there. Whatever you do, don't take that OOC feeling and translate it back into IC.
One thing to remember at all times is that you, the player, may know more about other characters than your character does. This is something that you should be very careful about, especially as you read logs. This is something called 'misuse of OOC information ICly'.
From here out in this news entry, we're going to assume you've made yourself familiar with the items in '+lhelp newbie'. The three primary commands used for RP are 'say', 'pose', and '@emit'. Most RP is done via the latter two. Say allows you simply to say something to the people around you. For example:
Gandalf says, "You shall not pass!!!"
Pose allows you to include actions in your RP, such as the following example:
Gandalf lifts Glamdring the Foe-Hammer in his hand and shouts, "You shall not pass!!!"
@emit allows you to put a word other than your name in front of the pose. However, make sure you put your name in the pose. For example:
After racing after the Fellowship, Gandalf lifts Glamdring the Foe-Hammer in his hand and shouts, "You shall not pass!!!"
Pose-length varies from player to player. Sometimes you may see something as brief as 'Legolas nods.' More often, however, you may see something that's at least 3 to 7 lines long, including what the other person says and does. On occasion, when certain characters are giving some sort of speech or rant, or there is a ton to react to, it may be far longer.
However, it is recommended that unless your character is having one of the huge long 'how in the world does he manage to breathe' speeches, or he's in a huge scene with a lot to react to, poses shouldn't be much longer than 7 lines, as too much stuff is considered spam. Basically, some people have trouble reading huge long blocks of uninterrupted text, so they'll skim over it and maybe miss bits of it.
Naturally, there are exceptions, generally when an Emitter is running multiple characters that need to have something said or done in a given pose; but for the most part, poses shouldn't be a novel.
When considering your response to someone else's pose, think like an actor. The best kind of acting is when it's all about giving the other guy stuff to make them look good. So, make your pose not just a response to whatever the other person gave out, but give them something in return. Ask a question, offer information, perform some action they can react to. This is a perfect time to show the others in your RP session what your character is doing.
The best kind of RP is a give-and-take. If you give someone else stuff to react to, they're more likely to give you stuff back, and they're more likely to come back to RP some more with you.
Remember, RP is acting, it's not like reading a book. People cannot read your character's thoughts, so pose things they can see, or hear, or smell. Basically, go with the five senses.
Commentary is the catch-phrase for RP that includes a lot of stuff about a character's thoughts, feelings, background, or anything intangible that the other people in the RP session are unable to ICly react to. On rare occasions, commentary can be a good thing, especially if it's a one-on-one scene where one character is normally quiet. For the most part, however, and especially during scenes where there's more than two or three people in it, commentary is to be avoided. Stick to stuff that the others can ICly react to, and they'll be more likely to do the same for you. Do stuff, don't think stuff, and you'll come up with more interactive RP.
There are always a few things to remember whilst RPing at Ierne...
D'ram stomps into the Weyrhall, glowering at the room and its inhabitants as he makes his way to the hearth. There he grabs a mug of klah and hesitates over some bread, but finally sticks with just the drink. He heads towards the nearest empty seat, glaring at any who get in his path.
In summary, RP is an interactive event, but like driving, there are rules of the road. Most of these are based on common sense and courtesy, and the admins of Ierne Weyr request that you adhere to them to the best of your ability. However, we suggest you have fun while doing so. :)
Last updated April 8th, 2007.
All references to worlds and characters based on Anne McCaffrey's fiction are © the author 1967, 2000, all rights reserved,and used by permission of the author. The Dragonriders of Pern(r) is registered U.S. Patent and Trademark Office, by Anne McCaffrey, used here with permission. Use or reproduction without a license is strictly prohibited.